Texturizer Filter in Photoshop Tutorial

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By Andrew Buckle, Updated : 2021

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Photoshop texturizer filter tutorial, how to create amazing textures on your images and layers and in channels etc using PSD displacement files, how to use the use the texturizer filter (TF) with shapes and type as well as create all kinds of unique textures with your photos and pictures. Also how to use it with other filters such as Gaussian blur etc



1. Where ?

It is a powerful filter included in the Photoshop filter gallery and can be used to create amazing texture effects with any image or text etc. Select the image or layer that you want to use and go to the filter menu and select the gallery command and you will find the required effect in the drop down in between the sumi-e and torn edges.



2. Format for displacement maps / textures

The key thing for this tool is the displacement maps files. You can use the tool without using them but you are limited to a selection of four pre-built presets and they are fine but the power of the tool comes from the flexibility and the ability to bring in your own or bought or third party preset files. The file format has to be a PSD which is the standard format for this application. If you have no PSD files then a quick way around this is to use the batch tools of the application and convert PNG files or JPG files to PSD and then use those. The files are best when they are seamless designs but they don't need to be, they can also be made up of all kinds of different designs such as type images, designs made up of shapes etc. You can also make up your own PSD very quick and easily using tools such as the noise effects, blurs as well as shapes and then just saving them as a PSD file. All you need to do then is to use the panel and the drop down to browse (load. .. ) for the file and once selected the effect will appear in the preview and you can then set the scale etc

3. Panel

Set the texture to use. You can then set the scaling for it along with the relief.


Change the scaling setting though sadly the range is only 50% to 200% of the original size of the texture (really not sure why they couldn't extend this range) and set the relief. If you set the relief a low value the texture will be very subtle, set it to a high value and you will see the white edging as applied via light (top, etc but sadly not an angle) as well as option to invert. It is a pity that this filter does not use the foreground color to re-color the edge of the relief.


4. Combine with other effects

You can use it in combination with other effects such as using the Gaussian blur or maximum filter. The order of the application of the effects will change the end result so if you want a blurry texture design, it is best to apply the Gaussian blur last.

5. smart objects

You can apply the effect to a shape layer and you will see a message - convert the design into a smart object by clicking the convert button. You can always also convert it to a raster layer if you wish or cancel. If the object does not need to be converted, such as a standard layer, you will not see this and to turn it into a smart object, select the convert to smart object in the layer menu. You can now add your effects to the design such as adding multiple PSD textures to the artwork to create a far more complex design than just a single design



You can add multiple effects to the same object as well as add different textures. You can also disable the effect at any point as well as move the items around. You can also set different blending modes between the smart effects such as using difference and darken etc to create ever more unique designs. The entire smart object and all the associated items such as effects and adjustments can also be saved to the CC library for future use. Note that when you come to edit the effect, it does not recall the PSD file (it is not stored with the object) and so you will need to restore it during any edits.

6. Color channels

You can use it with color channels and separate color channels. Display the channels panel (window menu) and select the red channel. Apply the gallery effect, perhaps select a different displacement map and scaling and relief as well as light direction. Select the green channel. Apply the effect etc with different scaling, relief and light direction etc. This can be done with any number of combinations of the color channels. You can then combine this in many variations as well as combine other effects such as Gaussian blurs etc to create a slightly more blurry effect in the red to the green etc. You can also apply the TF to the same red channel multiple times and not apply it at all to the green.



7. Selections

You can also use it with selections and you can create a selection using the rectangular marquee or anything from the selection menu etc and once you have the selection, apply the effect to that selection or perhaps the inverse of the selection. The selections can be created in a variety of ways such as using the tools but you can also transform them as well as feather them or expand them or use them as a border and much more and the effect can then be applied to that instead.


You can also use the effect to create unique alpha channels as well by using the panel and the new channel command found in the right side menu. Again, as you have access to an infinite amount of PSDs, all kinds of unique alpha channels etc can be created. Likewise those can also then be manipulated by the feather, expand, border, smooth etc commands.



The above was created by applying the TF effect to the alpha channel. The alpha channel was created using the channels panel and new command and alpha. Applying the TF to the selected alpha generates a selection which can then be selected via the load selection command found in the alpha channel and then copied and pasted and the layer is then manipulated by the layer style command found in the layer menu to add a bevel (or shadow or glow etc). You can add all kinds of depth to your design by using this approach, the TF is especially useful here.

8. applied to Shapes

You can also use the TF effect with vector shapes, just select any shape design from your custom shapes panel and apply that and set the color etc and then go to the filters menu and the filter gallery and apply the texture to that shape and as you do that, a panel will pop up and convert it to a smart object or if you wish, rasterize it. You can then add multiple effects to that shape. You can also do the same with type

9. Pattern Preview

You can also use it in the pattern preview though it is not much use for seamless textures (be great if the pattern preview allowed for seamless tiles and mirror option) and it will warn you as such but the effect can be applied and the layers etc generated with the texture effects can be added and combined in endless ways

10. Combine with other Gallery effects

You can use the filter gallery solely for the TF but by going down to the small duplication button '+' at the bottom of the gallery panel you can also add multiple other gallery effects such as bas relief or emboss etc. You can also add two or more of the same effect and you can combine them in all number of ways as well as different settings. The filter gallery combination of filters are live and you can change the scale / relief etc along with the glass, bas relief etc effects. Sadly, the tool does not include presets as it would be wonderful if you could quickly store the settings for future use. One workaround around this is to use actions which can be replayed via the actions panel found in the window menu