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Displacement maps for Photoshop and tutorials

 

Displacements

 

Displacement maps

PSD format. Price :$6.49 US Dollars

 

BUY 1000 Displacements gallery

 

BUY 120 Line / grids V15 gallery

 

BUY 50 lines V14 gallery

 

BUY 100 Letters V13 gallery

 

BUY 160 Ornaments V10 gallery

 

BUY 100 Swirls V4 gallery

 

BUY 100 Zooms V2 gallery

 

BUY 100 Festives V12 gallery

 

BUY 100 Frames V7 gallery

 

BUY 100 Diamonds (V8) gallery

 

BUY 100 Snowflakes V11 gallery

 

BUY 100 Roughs V6 gallery

 

BUY 100 Scratch designs V3 gallery

 

BUY 100 Gritty designs V1gallery

 

BUY 100 Radials V9 gallery

 

BUY 100 Alien V5 gallery

 

BUY 1250 Textures in bitmap format but can be quickly converted to PSD format for use with the filters BMP gallery

Displacement maps / distortions / textures for Photoshop, psp, Photo-paint, Photoshop elements, GIMP, Affinity Photo and many others. The sets are all in PSD format for use with displacement / displace / texturizer / texture effects / conte effects / glass filter distortions in many applications. The files are all seamless tiles for any size of work. They can be installed in any location. They are all royalty free, all are for commercial use, all are by graphicxtras.com. The texture sets include many different hi-impact designs for maximum distortion, paint effects and textures such as grunge tiles, streaks, grids, greek, type designs, Xmas, rough artworks, flourishes and swirls, distress designs, scratched and many more. The textures for use in Photoshop, psp etc can be loaded via the browse feature of the various filters that use the PSD textures / distortions. The distortions can be applied once or multiple times to create many wonderful unique effects. The filters such as displace and texturizer etc can be found via the filters menu. The distortions PSD files can be used via the file open and place command as well. You can blend and combine the displacements. You can also use them with effects and filters. You can use the artworks as a great source for masks. They are great for wallpapers. They are great as overlays. They are great as backgrounds. You can use the distortions and textures with Photoshop type / Affinity type. They can be masked. You can use them with selections. You can use them with fills for custom shapes, You can combine them with brushes via the textures. You can also use the resources as a great source for patterns in many different applications such as PS and Affinity Photo and GIMP etc. You can use them on the PC and MAC. The Photoshop displacement maps / textures sets are for Photoshop, Affinity Photo, psp etc comes with the files along with gallery and serial and notes. The sets are all for commercial (CU4CU), use to create items for sale. They are for countless applications and are all in PSD format. All the PSDs are by Andrew Buckle / graphicxtras.com. The maps are basic files but these files can be used in many of the filters such as displace and also glass and others. You can use the PSD maps in PS to create distorted effects, glass, textured, painted effects and much more. The Photoshop displacement maps / textures are in PSD format files in standard PSD format and they can be easily converted to other formats such as PNG or they can be used as a source for brushes as well as tiles and bump maps and designs for 3D features in the application. You can open a PSD and then use the edit menu / define brush command to save the artworks to a brush stroke. You can also use the textures in filters such as third party tools such as KPT. If you wish to use them in an application such as Affinity Photo then you will have to convert the PSD files to PNG as the displace filter in Affinity Photo only supports the PNG format. They can also be used as a source for patterns and can be quickly converted to pattern format. Using the files as patterns is perhaps far more obvious than using as brushes. The only difference between the patterns and the items on the site is that the artworks are in grayscale - you won't see any reds or blues etc in a texture. The textures are all still seamless. They can be combined to create even more patterns, simply by opening or placing multiple PSD and then combining them using the blending modes etc. As all the tiles are seamless, multiple displace PSD (without any transformations or perhaps with limited transformations such as flip or rotate 90 degree) are also seamless and the end result will still be a seamless tile that can be added to the PS pattern panel via define pattern command. You can also combine them with pattern sets and much more. The Photoshop displacement maps / textures can also be used as a texture for a layer. Open the PSD and add them to the pattern panel via the edit menu define pattern command. Create a new layer and fill with gradient or image or painting etc and then go to the layer and layer style menu and add bevel. Select the texture option and then select the created pattern from the dropdown. You can also scale the texture.

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Affinity. How to use Photoshop displacement maps in Affinity Photo displace? The format is PNG not PSD. To start with, go to the file menu in Affinity Photo. New batch job. Sources (add Photoshop displacement map PSD files). Save into (browse for a folder or use the original). Click 'save as PNG' (unless you want the AFPhoto format). Click OK. You will now have a whole folder's worth of PNG format displacement files. Or do the conversion of the PSD files manually. Simply open the PSD and then go to the file menu and export to PNG format. Of course, you could use other applications as well such as Irfanview which can rapidly convert the PSD to PNG format. Goto the Filter menu and then the distort category and displace and then load map from file (select the PNG file) via the 'load' button in the panel. Modify the strength as required. You can also scale the file to fit the image. You can use the maps in many combinations in the application and combine the results with other filters in macros that can be re-used over and over in your projects. To use it as a macro, go to the macro panel and then record the applied filters via the start recording button. You can then combine the PNG files with additional effects such as blurs and deform etc. The PNG files can be used with the gradient tool to create a fill layer to rotate and scale. Go to the file menu and new document and then layer menu and new layer. Click gradient tool in toolbar. Add gradient to the layer. Go to the gradient type and select bitmap option in the dropdown. Browse for the map folder and select a PNG file. You can then interactively scale and rotate the bitmap layer

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Displace filter. Displace filter and how to use it with PSD displacement maps in Photoshop CC 2019 2018 2017 2015 etc. To use the powerful filter, go to the filter menu in Photoshop. Distort category. Displace filter and then set the "Stretch to fit" (or "tile" depending on the size of the map and image). Select what you want to do with the undefined area, generally I select the wrap around option but there is also repeat edge pixels. Set scaling for the displacement via the horizontal scale and vertical scale (they can be any value, positive or negative and they don't need to be the same for the vertical and horizontal). Press OK. Select a file to use in Photoshop PSD format in the displace filter. The key file format is PSD. The files for the displace can be created from anything such as textures, images, type, vector shapes etc. You can also generate maps from patterns and textures within PS and as they are generally already seamless and no additional work is required beyond saving them from the presets. You can find many displacement maps available on this page and you can also use as well as many of the pattern and texture files available on this site also. You can use an unlimited selection of files to create all kinds of distortions. You can also quickly convert PNG and JPG files to PSD via PS or other applications. You can create your own files for use with the tool even with a couple of brush strokes and save that as a PSD file. You can save the PNG file to a PSD file via the standard file menu save command. The file can be any size so when you come to use the effect, you may find it more useful to use the stretch to fit (if it is a large file) or tile (if it is a small file) though it is really up to you and what you want to achieve with the effect. It is a pity that the tool has no preview and the file and main panel are not combined, perhaps that will happen with Photoshop CC 2021 or later ? (I am not holding my breath on that as the filter has not be updated for quite a while). The displace / displacement filter is one of those tools that probably works best when applied multiple times. One application of the filter can look a little limited and a sort of one trick pony. Apply the effect and the magic really happens and even better is to combine the effect with other tools such as noise or oil paint and camera raw effect or poster edges or crystallize etc. If you apply the effect more than once, you can use the same settings for the horizontal and vertical scale and just use the repeat command but personally I prefer to apply with lower settings and apply 10 times than once with a large setting. If you apply the effect multiple times, you can set different scales for the horizontal and vertical such as anything between -999 and 999 (though 999 would result in a very extreme effect). Applying the effect multiple times with a low setting and just repeating can create a sort of trail effect with images. Go to the displace filter in the distort menu and set the horizontal and vertical to 1 and 1 and set tile option and select a PSD file. Repeat it multiple times to generate multiple copies of the artwork applied across the image. Just go the repeat command at the top of the menu or create an action. Once you have applied the distortion, you can always fade it via the edit menu and fade command and you can change the opacity of the effect (leave at 100% if you wish) as well as the blending mode. You can set the fade blending mode to darken or multiply (as on the right) or difference etc. As with many tools in PS, I find that they work best with a layer so before you use the displace filter, simply duplicate the current layer via the layer menu. You can then apply the filter to that layer and then use the layer menu and the blending modes to blend with the original image. A key thing for me is that the displace can be used with Photoshop smart objects (as shown on the left) and that means instead of just applying the effect and that is that, you can use it and then change the settings (or delete it totally) at a later stage. You can also combine multiple smart filters with the smart object and also combine those effects with adjustments and layer effects to create a truly awesome effect. You can also bundle the whole thing up in a new smart object and save the result to the CC libraries. You can use the tool with actions. You can store the effect and settings as an action via the actions panel (record a new action) and modify any number of images with the same distortions. The maps can be used with color channels. Go to the channels panel and select the red channel and apply the effect to the red channel with horizontal and vertical settings of 10 and 10 and select a map. Go to the green channel and then apply the effect again but this time set the horizontal and vertical to -20 and -60 say and select a different map this time (it can be the same file). Repeat this with the blue channel. You can create an image with some very unusual red and green and blue color shifts. As the tool can be used in RGB as well as CMYK and LAB and with channels (use the image menu and color modes), you can create some very interesting colorings using a variety of files (say one a scratchy file, another a ink blot file and so on). The source material is not cast in stone. You can also open the source PSD files and edit them. The key thing is to avoid the seams so if you apply effects then it is probably best to use masks / selections. You can also add brush strokes etc to modify the designs. You can modify the PSD file and then re-use the same file in actions that reference that file. Video tutorial on the subject of the displace filter by graphicxtras.com (youtube)

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Glass filter. How to use the glass filter for Photoshop and displacement maps tutorial and how to use them. Use the tool in CC 2019 2018 2017 2015 2014 CS6 etc. Go to the Filter menu and Filter gallery and then Distort - you'll find the Glass filter. Select the level of distortion. Select the smoothness of the Photoshop glass filter. Select the texture. Browse for a PSD file (you can use any of the displacements on this page as well as converted PNG files found in the patterns / textures sets). Set scaling (though the range is not that great). Invert or not and then click OK. The effect uses four default textures but you can select your own map files to distort any image and once you have added the PSD file, it will be available in the dropdown during the use with the file but the files are not permanently stored in the list (which is a pity - of course it would be even better if the maps were displayed as visual thumbnails). You can quickly add all kinds of amazing smooth and beautiful distortions to any image as well as layers and also smart objects and type and more. Upon displaying the effect dialog, you will see only a few settings such as scaling and texture etc. If you set the distortion value to a very low setting you can hardly see the distortion with any displacement map and you will only see a very subtle watermarking on the image. Set the distortion high and the currently selected 'map' should be as clear as day but I guess that depends on the file itself. Set a low smoothness, you can see more a thin line embossing effect. Set high and you see a nice smooth effect applied to the distortion (as long as the setting is high enough). Set the Texture - This is the main area for the displacement maps PSD files. The displacement maps can be seamless (all of the displacements on this site are seamless) but you can also apply any other image or non-seamless displacement. You can also scale the browsed file. The scaling is a fairly limited range, not sure why the scaling effect doesn't go beyond 50% to 200%. It is a pity that there is no offset feature where the result can be shifted from the current default starting point. You can zoom the preview to 100% and see the result of the scaling. Using the invert option, changes the angle of the light to the opposite direction. You can create a number of interesting effects with the glass filter depending on the settings. If the scaling is low and others are high then the effect will be more like a melting effect. If you set the scaling too high, you may find there is no effect at all and the image will look totally unchanged (but this depends on the map file). If the map file is an entire image, the generated artwork will be very different from an image with a strong central black brush stroke. One great feature of the gallery tool and effect is that you can add a new effect layer so multiple distortions can be added in the same dialog and this feature is at the bottom of the panel. The layers can be added and deleted within the dialog. You can set the new effect layer to the same effect (that is the default option) as the current applied effect. You can then set the scaling as well as the texture etc to a different setting in seconds. You can do much the same as just applying multiple gallery effects but doing it within the filter gallery is quicker. You can also use the edit menu and fade and then set the blending mode to difference or darken etc. You can also change the opacity for the effect as well. You cannot use the tool in CMYK etc. You can use it with color channels so go to the window menu and select the channels panel. Select the red channel and apply the gallery. Select the green channel and apply the gallery but vary the scaling or texture or smoothness etc. Repeat with the blue channel and the result will be an unique and super colorful. The glass effect can also be combined with other effects by using an action via the action recording panel. It can also be combined with layer effects and adjustments. Record the effect action and then apply other plugins such as oil paint and camera raw and then save that to a new action. The action can then be repeated at a future time. If you use the effect on a layer, it can be used with a layer turn into a smart object and the effects can then be combined with adjustments and layer effects and other plugins. You can modify the settings of the distortion via the layers panel as well as disabling or removing the distort from the object. If you use the effect on a layer then the result can be blended using blending modes via the layers panel. The smart object can also be saved to the CC library for future projects. You can see the combination of the distortion using a diamond map along with the application of an oil paint effect and then mixed with colorful adjustments to create smeared colorful strands in an image. The tool does not work so well with type as a smart object or layer but it does work well with the artwork applied to a layer or background layer with some more than just the type to work with. The key thing is that the type is not added to an empty layer. Video tutorial of the glass filter subject by graphicxtras.com (youtube)

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Texturizer. How to use the texturizer filter and how to combine with displacement map PSD files as a source for the textures in CC 2019 2018 2017 2015 2014 etc Firstly, open image in Photoshop and then filter menu and gallery and Texturizer (filter). Set scaling and relief as well as the light direction (dropdown) and then invert or not. Select a PSD file to use in texturizer filter in Photoshop. OK. They are all in PSD format for use in Photoshop as well as PSP and many others. The displacement maps on this site are all grayscale images. As with all the other tools that use displacement maps, the choice of possible textures can be unlimited (you can find many on the website as well as on a variety of sites on the web as well as ones that have been included in the application and you can quickly create your own map files in PSD format. As with any of the tools in Adobe PS, you can repeat apply the effect as well as change the settings or combine with other effects such as oil paint as well as camera raw and poster edges etc. The texturizer can also be applied multiple times on different layers and the results blended using blending modes. You can use different effect settings for each layer. You can also blend them all by using masks to create a multi-complex blend of the TF. You can also apply it and fade the effect via the edit menu and then use the blending mode for the fade along with the opacity to create interesting texture effects with difference blending mode or darken or lighten mode and so on. For example, Open image and then go to the Filter menu and gallery and select the TF and then browse for a PSD map file and set the scaling for the TF and then apply. Apply another effect such as oil paint. You can then go to the gallery again and apply the TF effect with different settings and then via the edit menu fade the result with a blend. All kinds of combinations of the depth etc can be generated. The oil paint works really well with TF to give some truly lovely paint / impasto effects in seconds. A vast number of variations of texturizer effect can be achieved. You can, of course, also store the result as an action via the record feature in the actions panel. You can use the Photoshop texturizer filter as a smart filter by converting a layer into a smart object and then adding TF effects and then adding additional layer effects and adjustments. The beauty of the smart filter is that the effect can be quickly deleted as well as the settings changed so the relief can be altered or the scaling changed or the texture changed. For example, Select layer in layers panel. Go to the layer menu. Smart objects. Convert to smart object. Go to the filter gallery and TF and apply. Repeat the effect but with a different texture. You can then see the result of the TF as well as the entry in the layers panel. The effect can then be edited or deleted in seconds. You can also save the results to the creative cloud library and the art and effects can then be used in later projects. You can use the filter with color channels and different displacement maps - the key thing here is to have the color channels panel available. You can use the Photoshop texturizer filter with color channels and separate color channels. Display channels panel (window menu). Select the red channel. Apply the TF and perhaps select a different displacement map and scaling. Select the green channel. Apply the TF with different settings for the green. And so on. This can be done with any number of combinations of the color channels. Video tutorial about the texturizer filter subject by graphicxtras.com (youtube)

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Type. How to use the displacement maps with type in Photoshop ? You can use the maps with type included in the map; you can use the maps with type as part of an image. If you want to create a map file with type in, simply create a new document and then click the type tool and click the document to start typing with the current color (select black perhaps) and just avoid the seams of the image (unless you want to create a disjointed type effect). Fill the entire document with type and then go to the layer menu and flatten the type. Save the file as a PSD file. You can then open a normal image file and then go to the filter menu and use the displace or glass and browse for the PSD file (the example adjacent shows the map applied via the distort and the scaling and smoothness has been set to create a subtle indent in the gradient image). Alternatively, if you have an image filled with type either as a background or as a layer, you can go to the filter menu and select those filters and apply any of the maps available on this page (or any of your own generated maps) and distort the type in 1000s of many ways.

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